Not exactly. But their runaway success with games like Wordle says something bigger about the way we live now. (Part one of a series, “We Are All Gamers Now.”)
SOURCES: •
Alex Hardiman • , chief product officer at The New York Times.
Jonathan Knight • , S.V.P. and general manager for New York Times Games.
Eric Zimmerman • , game designer, professor of game design at the N.Y.U. Game Center.
RESOURCES: •
• " Wordle Is a Love Story • ," by Daniel Victor (New York Times, • 2022).
The Rules We Break: Lessons in Play, Thinking, and Design, • by Eric Zimmerman (2022).
Thinking Inside the Box: Adventures with Crosswords and the Puzzling People Who Can't Live Without Them, • by Adrienne Raphel (2020).
The Grasshopper: Games, Life and Utopia, • by Bernard Suits (2005).
Rules of Play: Game Design Fundamentals, • by Katie Salen Tekinbas and Eric Zimmerman (2003).
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