935: CJ Made A Sega Game In 2025

935: CJ Made A Sega Game In 2025

0 Anmeldelser
0
Episode
938 of 945
Længde
52M
Sprog
Engelsk
Format
Kategori
Fakta

CJ takes us behind the scenes of Hackweek to share how he built a custom Sega Genesis game from scratch, complete with assembly code, level loading, and retro hardware tricks. From SGDK to parallax faking, this episode is a deep dive into old-school game dev with a modern twist.

Show Notes

00:00 Welcome to Syntax!

00:44 Why a Sega game?

Sega Genesis.

Sega Master System.

MKBHD Retro Tech: Sega.

06:55 What is it running on?

07:49 Working with assembly code.

10:11 Sega Genesis Development Kit.

Stephane-D GitHub.

10:54 Awesome Megadrive.

12:02 Booting on an emulator.

13:07 Gens and KMod.

15:54 Compiling stage.

17:44 Genesis Code VS Code Extension.

18:22 Images and Assets.

19:46 Loading images with bitmap.

23:50 Megacat Studios.

25:21 Z index?

Faking Parallax.

27:34 Specific code examples.

27:51 Platformer Engine.

30:01 Platformer Sample Game.

30:44 LDTK (Level Designer Toolkit).

33:13 Tiled Collision mapping.

37:42 What about debugging?

39:37 Loading in levels.

RetroGameMechanicsExplained.

Sega Mega-CD Development Unit.

43:56 Challenges with graphics.

49:56 Adding music.

Super Cartridge.

Flahskit Programmer MD.

Flashkit Cart MD.

Hit us up on Socials!

Syntax: X Instagram Tiktok LinkedIn Threads

Wes: X Instagram Tiktok LinkedIn Threads

Scott: X Instagram Tiktok LinkedIn Threads

Randy: X Instagram YouTube Threads


Lyt når som helst, hvor som helst

Nyd den ubegrænsede adgang til tusindvis af spændende e- og lydbøger - helt gratis

  • Lyt og læs så meget du har lyst til
  • Opdag et kæmpe bibliotek fyldt med fortællinger
  • Eksklusive titler + Mofibo Originals
  • Opsig når som helst
Prøv nu
DK - Details page - Device banner - 894x1036
Cover for 935: CJ Made A Sega Game In 2025

Other podcasts you might like ...