#226 | London Calling

#226 | London Calling

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Episode
226 of 375
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3T 54M
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Engelsk
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For two decades, Sony's London Studio has been known almost exclusively for its casual fare, usually driven by a peripheral, whether it's a camera, microphone, or even Move. But a recent conversation the team's two co-leads conducted with an industry publication indicates definitively that recent rumors were true: London Studio is pursuing a more hardcore course, specifically with an online co-op game-as-a-service that's set in a fantasy-themed London. (How fitting.) Is PlayStation's most inconsequential team about to run up the pecking order as part of a new, multiplayer-centered initiative? We discuss. Other news this week includes the construction of a new first party team allied closely with Naughty Dog, confirmation of an Unreal Engine 5-run Witcher remake from CD Projekt, the exit of studio Rocksteady's talented co-founders, the potential return of Square Enix's Parasite Eve, and more. Then: Listener inquiries. Will AAA PSVR2 games cost $70, too? How can we get back to the three year dev cycle? Did patching ruin game launches forevermore? Does Dustin know what "Oingo Boingo" means?

This episode is sponsored by BetterHelp. Give online therapy a try at https://www.betterhelp.com/symbols and get on your way to being your best self. Learn more about your ad choices. Visit podcastchoices.com/adchoices


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