John, Rich and Alex return for another Weekly, discussing the potential implications of Xbox going multi-platform on selected titles, what we should - and shouldn't - expect from Horizon Forbidden West on PC and John's surprise gaming purchase. Meanwhile, the team explains why Nvidia's G-Sync Pulsar technology is such a big deal - and the announcement of VRR support for GeForce Now seems set to make the best cloud streaming solution even better still.
0:00:58 News 01: Microsoft to go multiplatform on selected games? 0:22:41 News 02: Horizon Forbidden West gets PC trailer 0:40:38 News 03: Nvidia CES announcements 0:55:34 News 04: John’s surprise 1:10:35 Supporter Q1: Why is double-buffer vsync good in some circumstances and bad in others? 1:17:39 Supporter Q2: What are the specs of your editing rigs? 1:24:45 Supporter Q3: Do you think any TV manufacturers will start integrating nearest neighbour scaling? 1:32:47 Supporter Q4: Why is dynamic resolution not often used in PC games? 1:37:35 Supporter Q5: Are GPU makers’ resolution recommendations too conservative? 1:43:13 Supporter Q6: What videos are you excited to make this year? Learn more about your ad choices. Visit megaphone.fm/adchoices
John, Rich and Alex return for another Weekly, discussing the potential implications of Xbox going multi-platform on selected titles, what we should - and shouldn't - expect from Horizon Forbidden West on PC and John's surprise gaming purchase. Meanwhile, the team explains why Nvidia's G-Sync Pulsar technology is such a big deal - and the announcement of VRR support for GeForce Now seems set to make the best cloud streaming solution even better still.
0:00:58 News 01: Microsoft to go multiplatform on selected games? 0:22:41 News 02: Horizon Forbidden West gets PC trailer 0:40:38 News 03: Nvidia CES announcements 0:55:34 News 04: John’s surprise 1:10:35 Supporter Q1: Why is double-buffer vsync good in some circumstances and bad in others? 1:17:39 Supporter Q2: What are the specs of your editing rigs? 1:24:45 Supporter Q3: Do you think any TV manufacturers will start integrating nearest neighbour scaling? 1:32:47 Supporter Q4: Why is dynamic resolution not often used in PC games? 1:37:35 Supporter Q5: Are GPU makers’ resolution recommendations too conservative? 1:43:13 Supporter Q6: What videos are you excited to make this year? Learn more about your ad choices. Visit megaphone.fm/adchoices
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