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An Activity Book to Develop Coding Skills
KEY FEATURES - National Education Policy 2020 - Crack the Code: It includes fun-based adventurous activities. - Time Taken: It lets the child analyse how much time he has taken for the activity. - Active Learning: It is a section that contains hands-on activity for fun. - Coding Fact: It gives an insight to the important and interesting fact of the concept. - Gamification: Scan the QR code to enter the world of games on Computational Thinking.
DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes.
TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding.
WHAT WILL YOU LEARN You will learn about: - Reasoning - Critical Thinking & Analysis - Data Processing - Algorithmic Intelligence - Computational Thinking
WHO THIS BOOK IS FOR Grade - 4
TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Counting Combinations 1.2 Understanding Arithmagon 1.3 Word Patterns 1.4 Word Search CHALLENGE 1 Magic Square LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Symmetry : The Mirror Image 2.3 Logical Analysis 2.4 Odd one Out 2.5 Super Sudoku CHALLENGE 2 How Fast Can You Say? ACTIVE LEARNING: Symmetry Craft LEVEL 3 DATA PROCESSING 3.1 Sorting: Arranging Information 3.2 Representing Information as Binary Codes 3.3 Data Compression CHALLENGE 3 Calendar Confusion LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Algorithm 4.2 Programs : Conditions 4.3 Programs : Loops CHALLENGE 4 Conditional Puzzles Coding Corner Scoreboard Gamification Answers
© 2022 Orange Education Pvt Ltd (E-bog): 9789391246907
Release date
E-bog: 31. januar 2022
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