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Fakta
Over the last few years data intensive machine learning solutions have supplanted rule-based software systems at many technology-based companies. Think about Amazon, Netflix, and Uber. But the gaming world hasn't exactly followed suit, at least not as quickly. Most games are still a delicate mix of hard-wired behavior in the form of traditional code, and somewhat more responsive behavior in the form of large collections of rules. Our guest, Danny Lange, VP of AI and Machine Learning at Unity Technologies, is taking a different tack, using deep learning to help with game creation, that subtle combination of art, story, and software.
Release date
Lydbog: 21. juni 2017
Fakta
Over the last few years data intensive machine learning solutions have supplanted rule-based software systems at many technology-based companies. Think about Amazon, Netflix, and Uber. But the gaming world hasn't exactly followed suit, at least not as quickly. Most games are still a delicate mix of hard-wired behavior in the form of traditional code, and somewhat more responsive behavior in the form of large collections of rules. Our guest, Danny Lange, VP of AI and Machine Learning at Unity Technologies, is taking a different tack, using deep learning to help with game creation, that subtle combination of art, story, and software.
Release date
Lydbog: 21. juni 2017
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