It was a dark and stormy night … Ok, what happened? But, wait — How stormy? Lightning? Thunders? How dark? Where?
You could leave that to the listener/reader's imagination when you tell a story, but when you need to visualize it, how you render it will lead the audience into the story.
In this episode, we welcome back Rafael and Carey to continue our videogame and storytelling conversation we started last month [ https://audiosignals.simplecast.com/episodes/games-blockchain-cloud-storytelling-and-metaverse-a-conversation-with-rafael-brown-and-carey-dsouza-audio-signals-podcast-with-marco-ciappelli-sean-martin ]
We started with some old-school Arcade Games talks and how the evolution of technology has changed how we can build scripts and stories for games and movies. Of course, there are many parallels and divergences in the gaming and movie industry, but there is a big lesson on how knowing the technology you have at hand can help or damage the story you choose to tell.
We also discuss the differences between large and indie projects and the best environment to promote creativity outside the box: budgets, time pressure, team size, available technology, a good story, and what else can add to the perfect mix that can promote innovation and genius?
Is the book always better than the movie? Or the game? Or what is it that makes great? Maybe it is the correct adaptation to the medium used, and sometimes maybe is even better to tell a partially different story — BladeRunner case, anyone?!
We can say that Marshall McLuhan was right: "The medium is the message" [https://en.wikipedia.org/wiki/The_medium_is_the_message]
BTW, did you watch Chip 'n Dale: Rescue Rangers? [ https://www.imdb.com/title/tt3513500/ ] Well, according to Rafael, it should be on your list!
Enjoy this conversation, catch up on the first one, and stay tuned for more!
Prior Episode:
https://audiosignals.simplecast.com/episodes/games-blockchain-cloud-storytelling-and-metaverse-a-conversation-with-rafael-brown-and-carey-dsouza-audio-signals-podcast-with-marco-ciappelli-sean-martin
_____________________________
Guests Rafael Brown CEO/Founder at Symbol Zero On LinkedIn | https://www.linkedin.com/in/rafaelbrown/
Carey D'Souza CEO and Co-Founder at IAMPASS [@iampassHQ] On LinkedIn | https://www.linkedin.com/in/careydsouza/ On Twitter | https://twitter.com/carey_dsouza _____________________________
This Episode’s Sponsors
Blue Lava: https://itspm.ag/blue-lava-w2qs
Nintex: https://itspm.ag/itspntweb
_____________________________
Resources
Listen to the previous episode: https://itsprad.io/audiosignals-34
_____________________________
For more podcast stories from Audio Signals: https://www.itspmagazine.com/audio-signals
Are you interested in sponsoring an ITSPmagazine Channel? 👉 https://www.itspmagazine.com/podcast-series-sponsorships
It was a dark and stormy night … Ok, what happened? But, wait — How stormy? Lightning? Thunders? How dark? Where?
You could leave that to the listener/reader's imagination when you tell a story, but when you need to visualize it, how you render it will lead the audience into the story.
In this episode, we welcome back Rafael and Carey to continue our videogame and storytelling conversation we started last month [ https://audiosignals.simplecast.com/episodes/games-blockchain-cloud-storytelling-and-metaverse-a-conversation-with-rafael-brown-and-carey-dsouza-audio-signals-podcast-with-marco-ciappelli-sean-martin ]
We started with some old-school Arcade Games talks and how the evolution of technology has changed how we can build scripts and stories for games and movies. Of course, there are many parallels and divergences in the gaming and movie industry, but there is a big lesson on how knowing the technology you have at hand can help or damage the story you choose to tell.
We also discuss the differences between large and indie projects and the best environment to promote creativity outside the box: budgets, time pressure, team size, available technology, a good story, and what else can add to the perfect mix that can promote innovation and genius?
Is the book always better than the movie? Or the game? Or what is it that makes great? Maybe it is the correct adaptation to the medium used, and sometimes maybe is even better to tell a partially different story — BladeRunner case, anyone?!
We can say that Marshall McLuhan was right: "The medium is the message" [https://en.wikipedia.org/wiki/The_medium_is_the_message]
BTW, did you watch Chip 'n Dale: Rescue Rangers? [ https://www.imdb.com/title/tt3513500/ ] Well, according to Rafael, it should be on your list!
Enjoy this conversation, catch up on the first one, and stay tuned for more!
Prior Episode:
https://audiosignals.simplecast.com/episodes/games-blockchain-cloud-storytelling-and-metaverse-a-conversation-with-rafael-brown-and-carey-dsouza-audio-signals-podcast-with-marco-ciappelli-sean-martin
_____________________________
Guests Rafael Brown CEO/Founder at Symbol Zero On LinkedIn | https://www.linkedin.com/in/rafaelbrown/
Carey D'Souza CEO and Co-Founder at IAMPASS [@iampassHQ] On LinkedIn | https://www.linkedin.com/in/careydsouza/ On Twitter | https://twitter.com/carey_dsouza _____________________________
This Episode’s Sponsors
Blue Lava: https://itspm.ag/blue-lava-w2qs
Nintex: https://itspm.ag/itspntweb
_____________________________
Resources
Listen to the previous episode: https://itsprad.io/audiosignals-34
_____________________________
For more podcast stories from Audio Signals: https://www.itspmagazine.com/audio-signals
Are you interested in sponsoring an ITSPmagazine Channel? 👉 https://www.itspmagazine.com/podcast-series-sponsorships
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